package Renderer;
public enum CullingT {
cull_skip(0), // Don't draw - object is off screen or too-small-to-care.
cull_box(1), // Draw, but consider replacing with a box for speed - the object is rather small.
cull_draw(2); // Draw, the object is on screen and big.
/**
* @uml.property name="value"
*/
private int value;
private CullingT(int value){
this.value = value;
}
/**
* @return
* @uml.property name="value"
*/
public int getValue(){
return this.value;
}
}