package Renderer; public enum CullingT { cull_skip(0), // Don't draw - object is off screen or too-small-to-care. cull_box(1), // Draw, but consider replacing with a box for speed - the object is rather small. cull_draw(2); // Draw, the object is on screen and big. /** * @uml.property name="value" */ private int value; private CullingT(int value){ this.value = value; } /** * @return * @uml.property name="value" */ public int getValue(){ return this.value; } }